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Quest3D Conference presentations
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Room 1 |
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Room 2 |
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| 09.30 - 10.00 |
Registration |
Registration |
| 10.00 - 10.15 |
Opening |
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Opening |
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| 10.15 - 11.15 |
3D Capacity |
Ovos |
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| 11.15 - 12.15 |
DPI Animation |
Ivory Lake |
| 12.15 - 13.00 |
3D Scapes |
IBR |
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| 13.00 - 14.00 |
LUNCH |
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LUNCH |
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| 14.00 - 15.00 |
Arup |
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Pixvertex |
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| 15.00 - 16.30 |
New Importer + Future Dev |
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| 16.30 - 17.30 |
Q&A + Winner |
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| 18.00 - |
Drinks |
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Virtual command bridge for edutainment 12.15 Room2
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Luca Isgro, IBR Sistemi
Duration: 1 hours Language: English
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Logics and techniques of a edutainment multimedia system at the museum of the sea in Genoa. The show is dedicated to the Italian emigration at the start of XX sec. One of the installation is the 1:1 reproduction of the command bridge of a liner at sea through various theaters. during this section we will describe how to manage an articulated system composed by many multimedia installations. related issues are the development of distributed applications and the presentation of some tools integrable in custom applications.
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Augmented TV 10.15 Room 2
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Jochen Kranzer OVOS
Duration: 1 hours Language: English
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AugmentedTV has been developed as a hybrid of a TV-show and a computergame. Users can log in with their avatars (which are little science robots) and explore different gameworlds. The subjects of the gameworlds match the discussed topics of the tv show. Ovos developed a prototype for a science tv format featuring two gameworlds: “Windpower sandbox” and “The route to the top – optimal paths for mountain climbers”. The project has been put into practice using Quest3D Version 3.6.6 and features modifiable characters, a dynamical environment with portals to different gameworlds and an oo-like GUI-System.
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Virtual Scale Model Framework 2.0 Development 10.15 Room 1
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Jos van Ouwerkerk 3D Capacity
Daan Willems 3D Capacity
Duration: 1 hours Language: English
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3D capacity has recently developed the second version of a coherent framework for Virtual Scale Model applications in support of building projects in Quest3D. New features include controller support, stereo rendering, advanced materials, tailor made HDR tonemapping and a dynamic sky, lighting and shadow system, covered by a user friendly interface. In this presentation we will explain some of the design decisions and demonstrate the features in a recent project.
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Two innovative projects using Multi-Touch and Augmented Reality interaction 11.15 Room 1
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Lex van der Sluijs DPI Animation House
Duration: 1 hours Language: English
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In 2008/2009 DPI New Media has created two innovative productions using new interaction technologies. The first is the Future Flight Experience, which uses a multi-touch table to navigate a very large area (many square kilometers). The second is a short marketing game for a Dutch energy company, which introduces the public to the clean energy initiatives of this company in a playful way, using augmented reality to control the wind, sun and biomass. The speaker has been lead designer for both projects and the developer of second.
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Upcoming Quest3D Importing System 15.00 Room 1
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Artur Brezgowy Quest3D
Duration: 1 hours Language: English
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Artur Brzegowy is going to introduce to you the new importing system which will be included in new versions of Quest3D. The new system, written from scratch, is based on the new, flexible architecture. It is more customizable, it supports more formats (COLLADA, FBX, DWG, OBJ, 3DS, DXF), and has some new cool features. During this presentation you will be able to learn how to use it in your work pipeline. |
Kings Cross Station:Innovative Infrastructure Design 14.00 Room 1
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Alvise Simondetti Arup
Duration: 1 hours Language: English
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Arup helped the team at King's Cross Station with Quest3D. Kings Cross is one of the busiest station in the UK with six metro lines, the Eurostar Terminal and several train line. The Realtime environment contains all architectural surfaces for the station, making it a very large model. In addition the realtime application contains utilities such as drag and drop signage and security cameras.
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Quest3D: What's next? 15.00 Room 1
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Remko Jacobs
Duration: 1 hour Language: English
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| Remko Jacobs will tell about the future developments of Quest3D. |
Quest3D Q&A Session 16.30 Room 1
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Quest3D Devteam
Duration: 1 hour Language: English
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| During this interactive session, several Quest3D questions from Quest3D users will be answered |
Image correction in Quest3D 11.15 Room 2
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Martijn Kragtwijk Ivory Lake
Duration: 1 hour Language: English
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Martijn Kragtwijk developed an image correction system with Quest3D to render visuals on curved screens. He will show how he used the Quest3D OO system and advanced HLSL techniques for building this system.
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Medical workflow simulation in a 3D environment 14.00 Room 2
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Michael Kobald
www.pixvertex.com
Duration: 1 hour Language: English
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Michael Kobald built an X-ray simulation system and will talk about its technical and functional evolvement over the time. He will point out the development of an OO based asset rendering pipeline, with global shading and shadows. Also the integration of WWW applications in a 3D environment will be presented.
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AquaJelly 12.15 Room 1
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Carsten Schonart
www.3d-scapes.de
Duration: 30 minutes Language: English
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Insight in the development of a demo application, containing complex bone animations, motion blending and some nice very nice visual effects
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