conference.quest3d.com

Get professional Quest3D Training for Quest3D 4.1

Grab this special opportunity to visit the Quest3D conference and at get valuable training at the same time. The training involves a two day class near the Conference location.

Register quickly because there is only limited capacity. The cost is €999 for two days and for this you will get two days of professional Quest3D training by experts that know how to get great results quickly. Some of the staff are previous winners of the Quest3D awards and create cutting edge Quest3D projects on a daily basis.

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Training content

The training contains all the practical knowledge to get stunning results from applications like 3ds MAX or Maya.

  • Learn how to export content for real-time use
  • Learn to create the most common real-time 3d applications

Please watch the web site because more details and scedules will be published soon.

Date

The Quest3D training will take place on september 16th and 17th, in Aachen.

 

Location of the course:

Stoehr-Sauer

Jens-Otto-Krag-Straße 7

D-52146, Würselen

Tel: + 49 02405 5137-0

Fax: + 49 02405 4137-50

Map

 

Respond quickly

For practical reasons there are only limited course positions available. Please register your reservation now to ensure your participation.

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Day 1

Day 2

About Quest3D

What is it
What is it not

The Editor

Channel section
Animation section
Object section
Rendering pipeline: basic setup
Publishing
Hands on: hello world executable

Channels & Channeling

Data vs. Logic
The Call Loop
Basic Channels
Data types
Logic
User Input
Operators
3D Objects
Motion
Surface
Material
ObjectData
Connecting the dots
Hands on: Light Bulb toggler
Hands on: Cube Clicker
Hands on: Matrix Mayhem

Hands-on: Interior Walkthrough

Basic project setup
Importing 3D objects (simple)
Collision
Walkthrough camera template implementation

Review of day 1

Short review
Questions?

3D Objects into Quest

How to prepare 3D objects for Quest3D
Workflow: collada
Workflow: .x
Workflow: .cgr
How to use the objects in Quest3D
animation section
object section
3d object related channels

Textures, Materials and Shaders

Textures
Surfaces
Texture stages
Texture blending
Transparency
Lightmaps
Materials
Shaders

Project handling

Multiple channelgroups
Resource management
Avoiding spaghetti
Documentation

Hands-on: Interior Walkthrough 2.0

Proper Project Setup
Adding a lightmap
Interactive doors
Glass windows
Initializing the camera
Publishing as an installer

 

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