conference.quest3d.com

Conference agenda

The agenda may change over time.

Sept 18
Auditorium Room 1
09.30 Registration/KeyNote
10.30 Exhibition Exhibition
11.30 Monastery of Dordrecht Dylan Nagel, Paladin Studios Creating a real-time
Walkthrough
Michl Dacher
12.30 Lunch Lunch
13.30 The Office Designer,
A closer look
Carsten Schonart The Quest3D
Knowledge Base
Jochen Kranzer
14.30 Quest3D OO
in practice
Arthur Roodenburg Unknown
Jannis Singh
15.30 Automation of
your workflow
Remko Jacobs Unknown Alex Horst
Sept 19
Auditorium

Room 1 Workshop Room
09.30 Exhibition Exhibition Exhibition
10.30 Collada in Practice Artur Brzegowy Application or real-time
Virtual Design in the
Infrastructure sector
Alvise Simondetti Quest3D Basics (workshop) Peter Wuyts
11.30 Creating OO GUI
Systems in Quest3D
Jean-Paul Franssen Aspects of the graphics
production pipeline
in Quest3D
Jannis Singh
12.30 Lunch Lunch Lunch
13.30 Writing shaders
in Quest3D 4.1+
Remko Jacobs Coding Channels for
non-programmers
Henning Schumm
14.30 The moebius house,
unveiling the villa
Daan Willems Advanced Data Structures
in OO
Patrick Bakker
15.30 The moebius house,
sharp shadowmap
encoding and
projective
water rendering
Jos van Ouwerkerk Serious games Pjotr van Schothorst



Conference : September 18 and 19 2008


Exhibition: Exhibition will be held in the hall. Some time is incorporated into the schedule so you can visit the exhibition between presentations

 

Training : September 16 and 17 2008

 

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