Conference agenda
The agenda may change over time.
| Sept 18 |
|
Auditorium |
|
Room 1 |
|
|
| 09.30 |
Registration/KeyNote |
|
|
|
|
| 10.30 |
Exhibition |
|
|
Exhibition |
|
| 11.30 |
Monastery of Dordrecht |
Dylan Nagel, Paladin Studios |
|
Creating a real-time Walkthrough |
Michl Dacher |
| 12.30 |
Lunch |
|
|
Lunch |
|
| 13.30 |
The Office Designer, A closer look |
Carsten Schonart |
|
The Quest3D Knowledge Base |
Jochen Kranzer |
| 14.30 |
Quest3D OO in practice |
Arthur Roodenburg |
|
Unknown
|
Jannis Singh
|
| 15.30 |
Automation of your workflow |
Remko Jacobs |
|
Unknown |
Alex Horst
|
|
| Sept 19 |
|
Auditorium
|
|
|
Room 1 |
|
|
Workshop Room |
|
| 09.30 |
Exhibition |
|
|
Exhibition |
|
|
Exhibition |
|
| 10.30 |
Collada in Practice |
Artur Brzegowy |
|
Application or real-time Virtual Design in the Infrastructure sector |
Alvise Simondetti |
|
Quest3D Basics (workshop) |
Peter Wuyts |
| 11.30 |
Creating OO GUI Systems in Quest3D |
Jean-Paul Franssen |
|
Aspects of the graphics production pipeline in Quest3D |
Jannis Singh |
|
| 12.30 |
Lunch |
|
|
Lunch |
|
|
Lunch |
|
| 13.30 |
Writing shaders in Quest3D 4.1+ |
Remko Jacobs |
|
Coding Channels for non-programmers |
Henning Schumm |
|
|
|
| 14.30 |
The moebius house, unveiling the villa |
Daan Willems |
|
Advanced Data Structures in OO |
Patrick Bakker |
|
|
|
| 15.30 |
The moebius house, sharp shadowmap encoding and projective water rendering
|
Jos van Ouwerkerk |
|
Serious games |
Pjotr van Schothorst
|
|
|
|
|
Conference : September 18 and 19 2008
Exhibition: Exhibition will be held in the hall. Some time is incorporated into the schedule so you can visit the exhibition between presentations
Training : September 16 and 17 2008

|
|

|
|